Cyberpunk settings, thoughts, and general articles regarding the dark future setting.
When the best magician in the city decides to start making bank accounts disappear, she takes from the wrong people and needs to perform one last big trick.
A weapons manufacturer is looking to start marketing its latest release, and they have hired you to demo the inventory on the street. Welcome to being just another line on the Solus ARMS marketing plan.
“A few days ago, we lost communication with agent Walker, who was aboard the E13 station in the LEO Archipelago system.” The heavy sound of the outdated cybernetic breathing assist system hissed as he turned to the wall activating the display screen. Secured documents marked with the Archipelago logo filled the screen followed by images of the space station.
“Then we received reports that the entire station had gone dark, and images surfaced of heavy shuttle traffic between the E13 and E6 stations.” Turning to the crew, he continued. “The E13 station was an independent analytical lab station. One of the last materials delivered to the station prior to losing our communication was an organic specimen designated Proto-9 from an asteroid mining colony. I need you to retrieve a genomic sample of that material.”
Getting ready to run your next cyberpunk themed table-top session? Working to plan out a few ideas for your upcoming campaign? Below are a couple for you to use, or at least to give you a little inspiration while you’re planning.
More than other genres the cyberpunk setting is an antagonist for the players. The future world is filled with dark alleys, acid rain, streets filled with gangs looking for trouble, officers who shoot first and mercenary groups who don’t bother to discern what’s right from what’s profitable. While the stage and atmosphere can’t replace a strong memorable antagonist, it should always act as a multiplier, increasing the tension, the excitement, and the impact of what would normally be mundane tasks.