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Cyberpunk

Cyberpunk settings, thoughts, and general articles regarding the dark future setting.

“A few days ago, we lost communication with agent Walker, who was aboard the E13 station in the  LEO Archipelago system.” The heavy sound of the outdated cybernetic breathing assist system hissed as he turned to the wall activating the display screen. Secured documents marked with the Archipelago logo filled the screen followed by images of the space station. 

“Then we received reports that the entire station had gone dark, and images surfaced of heavy shuttle traffic between the E13 and E6 stations.” Turning to the crew, he continued. “The E13 station was an independent analytical lab station. One of the last materials delivered to the station prior to losing our communication was an organic specimen designated Proto-9 from an asteroid mining colony. I need you to retrieve a genomic sample of that material.”

Cyberpunk RED Adventure: The Specimen from Archipelago Station

cyberpunk-city-view

More than other genres the cyberpunk setting is an antagonist for the players. The future world is filled with dark alleys, acid rain, streets filled with gangs looking for trouble, officers who shoot first and mercenary groups who don’t bother to discern what’s right from what’s profitable. While the stage and atmosphere can’t replace a strong memorable antagonist, it should always act as a multiplier, increasing the tension, the excitement, and the impact of what would normally be mundane tasks.

Bright lights and lowlifes, building a TTRPG cyberpunk world.