Dune Adventures in the Imperium has put together a simple but effective creation process, as well as provided a house sheet to keep track of all the details. A completed example house will be available at the end of this guide.
campaign
The team receives a job offer to infiltrate a suburban recluse’s mansion and steal a data bank.
A Dinner Party at Horror House. A cyberpunk one shot adventure.
When the best magician in the city decides to start making bank accounts disappear, she takes from the wrong people and needs to perform one last big trick.
To Catch a Magician. A cyberpunk one shot adventure.
With the release of Fantasy Grounds Unity, the systems surrounding the maps and images was significantly updated. While there are more options for maps, Importing them is still an easy process. The first thing you will need to do is collect, download, or create the images that you plan on using inside of Fantasy Grounds. While most images will work, there are a few things to consider when planning to use them as maps in Fantasy Grounds Unity.
How to Import Custom Maps into Fantasy Grounds Unity
After running a modern TTRPG campaign for over a year, one specific issue kept popping up in our table’s stories that was difficult to manage. Combat with large groups of NPCs.
How to Run Large Combat Without Slowing Down the Game
The sheet works in two ways, as a prepared reference document and as an organized note sheet during the game.
Trying to Remember That One NPC? | NPC Cheat Sheet
Below are lists of reasons to get off world, methods, and things that go wrong. Roll on the lists or pick the ones that interest you.
How to launch your science fiction TTRPG campaign into space with a bang.
Getting ready to run your next cyberpunk themed table-top session? Working to plan out a few ideas for your upcoming campaign? Below are a couple for you to use, or at least to give you a little inspiration while you’re planning.
Two cyberpunk adventures for your next TTRPG session.
More than other genres the cyberpunk setting is an antagonist for the players. The future world is filled with dark alleys, acid rain, streets filled with gangs looking for trouble, officers who shoot first and mercenary groups who don’t bother to discern what’s right from what’s profitable. While the stage and atmosphere can’t replace a strong memorable antagonist, it should always act as a multiplier, increasing the tension, the excitement, and the impact of what would normally be mundane tasks.